Drunken escapades with Glest …
I grabbed Glest tonight, and wanted to compile it, but BOOM! when I wanted to compile the map editor, tons of errors related to wxWidgets popped up … of course the 1st thing on what I was thinking is that my wxWidgets version is too old … and so it was, so I grabbed the latest wxWidgets and after compiling it several times enabling one by one every feature required by the Glest map editor i did it … Yay!
Here is my “configure” command ( just for the curious ):
./configure –enable-unicode –enable-config –enable-std_string –enable-std_iostreams –with-gl –with-gtk
wxWidgets takes quite some time to compile, even on my dual-core @ 1.8Ghz … damn, usually I compile in a “yakuake” session so I can forget about it
One thing I noticed though, if I compiled wxWidgets with X11 the editor didn’t flicker, but with GTK flickers heavily …
I think that wouldn’t be wrong if I would say that Glest is the best open source RTS at the moment in all means, graphics, ai, etc…
Anyway I’m planning to contribute to Glest … maybe fixing some bugs, or making some improvements, we’ll see …
Until then, happy coding and may the source be with you!
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